Runescape Talk-a-tive
RuneScape skills
From Wikipedia, the free encyclopedia
RuneScape Skills are abilities that enable players do things in the RuneScape
game. Some skills are members-only and some skills are only in newer versions of
the game. Many of the higher-level abilities in each skill are reserved for
members only. Players gain experience in a skill when they use abilities which
utilize that skill. A player's amount of experience determines the level of that
skill. New abilities are given to the player when they reach certain levels.
Higher level abilities in turn give more experience to compensate for the
roughly quadratic increase in
experience points needed to reach each new level.
Combat is a particularly important skill in RuneScape, as monsters are
abound in this fair world. Many people train their characters in dungeons,
castles, and sewers. The monsters in between cities are generally not
aggressive. More powerful monsters with valuable treasures can be found in the Wilderness;
they also may attack you at any time. Other players can also be fought there,
and are often even more dangerous. Combat is divided into three main skills in
which to gain levels: Attack, Strength, and Defense. You need a certain level of
each to use better weapons or armor. What style of fighting you choose (such as
attack and defense) determines what you gain experience in.
RuneScape includes various types of food, which when eaten will restore
varying amounts of health. The more rare or harder to make foods generally
restore more health than more common ones. As your cooking level increases, you
will be able to cook more and more complex types of food, such as lobster,
pizza, or cake. To cook food, the player first mixes the necessary ingredients
in the appropriate container, and then finds a fire or range to cook it. Some
foods (such as pizza or cake) can only be cooked on a range, but these are
commonly available in towns, and are free to use. Players with higher levels of
this skill are less likely to burn their food. Burnt food is inedible and
useless.
Crafting allows players to make various items with traditional
crafting skills such as pottery, glassblowing (members
only), leather
work and gold- and silversmithing. In the early
stages of advancing this skill players can only make basic pottery items such as
pots and bowls, basic leather items such as gloves and boots, and spin wool into
balls and flax into bow strings. Members can blow glass into beer glasses at an
early stage. These basic items are sometimes useful but only bow strings are
valuable.
Following this, players learn to work with metals, crafting them into jewellery
items; gold rings, necklaces and amulets and silver god symbols. With the
appropriate level of magic, a crafter
can add precious gems (obtained by mining), to gold
jewellery and enchant it with magic spells to amulets (also known as ammys):
amulet of magic, amulet of defense, amulet of strength and amulet of power.
Members can also enchant jewelled rings to make magic rings: ring of recoil,
ring of dueling, ring of forging and ring of life. In addition members can add
the rare and valuable dragonstone to gold jewellery and enchant dragonstone
rings to make rings of wealth and dragonstone amulets to create amulets of
glory.
At a high crafting level members can craft powerful dragonhide armour for ranged
combat from the hides of the great green, blue, red and black dragons, and
make more advanced glassware objects including Orbs, which when enchanted can be
used to make craft the four types of powerful magical elemental battlestaffs:
water, earth, fire and air.
Many consider firemaking to be a worthless skill. Others see it as a simple
way to raise a character's total number of skill levels. Whatever the view,
firemaking is the simple art of creating fire from logs and a tinderbox.
Occasionally one will see a player or group of players attempting to raise their
fire level quickly by cutting down entire areas of forests and setting them
ablaze. Some players will also have fun with the skill and for example make
shapes and pictures arranged on the ground by dropping and lighting the logs on
fire. Alternatively, they may do this in an odd place to make it even funnier to
them such as in a bank or crowded store where it is out of place.
Fishing is a very valuable
skill in RuneScape. It provides much of the food necessary for fighters to heal,
and rare food such as lobsters are always in high
demand. Persistent fishers gain experience quickly and will soon find themselves
able to catch extremely valuable lobster and swordfish. Fish can be cooked over
fires or ranges. The popularity of rare fishes is due to the simplicity in their
preparation and consumption. Catching and cooking fish is a two-step process
whereas the preparation of foods equivalent in healing ability usually require
several ingredients and cooking
utensils. Fish also heal faster as they are not partitioned into multiple
servings like the aforementioned foods. There are several members-only fish,
such as shark or slimy eel. Also, players may experience one of three random
events while fishing. A river troll may attack, and members might find their
fishing equipment whisked away by a whirlpool or a big fish. There
is also a mini-game related to fishing, in which a player becomes a hired hand
on a leaky fishing boat.
Fishing can be thought of as a companion skill to cooking as raw
seafood is inedible. Players without a high enough cooking level to cook their
catch will be at a disadvantage as they must get others to cook their seafood in
order to eat them. Also, raw seafood sells at a lower price due to inconvenience
and the probability that some will become burnt and therefore useless. A low
cooking level also reduces the efficiency of fishing since a larger percentage
of a player's catch will end up burnt.
Once considered only a supplement to melee, magic is now a battle skill in
its own right. Mages even have a type of armor specific to them, called
"splitbark armor". However, because the materials involved in making splitbark
armor are very rare and available only to members, splitbark armor is extremely
hard to come by, especially on free servers so instead they wear wizard's robes,
hats etc. For members, once in the magic guild, mystic armour can be bought.
Mages may also wield various magic staffs and battle staffs. For magic staffs,
there is the plain staff which is a slightly magical stick, the magic staff
which increases a little bit of your magic attack and defense bonus, and the
fire, water, air and earth staffs which substitute an unlimited amount of each
of the particular runes the staff is made to. For example, one wielding a fire
staff would have an unlimited amount of fire runes. These staffs can be
purchased in most magical weapons stores. Battle staffs cannot be bought, and
must be made by players. Like normal staffs, they will substitute for runes but
they also have fighting stats equivalent to a rune longsword. There are also
five other specialized staffs needed for special spells; the Iban staff for Iban
blasts (obtained from the Underground
Pass quest), the staffs of the RuneScape gods for spells which summon a
god's power, and the "Staff of Zaros" or "Ancient Staff" (obtained from the Desert
Treasure quest) which enables 20 new spells, including offensive and
teleportation spells. Other magical equipment includes "god capes", mage robes,
and the Amulets of Magic, Glory, or Power.
With the appropriate runestones (runes) and
skill level, players can cast a variety of spells, including curses, missiles,
and teleports. Many higher-level spells are available only to members, such as
the elemental waves. All spells are composed of one or more types of elemental
runes (fire, water, earth and air), which give the spell its elemental
alignment; and a "binding" rune, which gives the spell its type. Each type of
binding rune is associated with one type of spell. For example, all "strike"
spells are made from an elemental rune and a Mind Rune. All teleport spells use
Law runes, and so on.

Mining
is one of the widely used skills as many other skills run into it. Mining is
used to get raw materials for making armour, weapons, nails, and crafting
supplies. As a player's level in this skill increases, he will be able to mine
more different types of "ore": clay, copper, tin, iron, silver, coal, gold, mithril,
adamantite, and rune. Gems
such as sapphires, emeralds, rubies and diamonds can also be found randomly
while mining. The ores can be smelted with the smithing skill
and forged into valuable weapons and armor. Since rare weapons and armor are in
such high demand, it follows that the ores they are made from are also in high
demand.
Players need a pick in order to use this skill. As
a player's mining skill increases, they are allowed to wield different varieties
of pickaxe (you
cannot make a pickaxe). More expensive (and consequently rarer) pickaxes will
allow a player to mine faster and with less fatigue (in RuneScape Classic).
There are various random events specific to mining, such as the possibility
that the pick head might come flying off or that explosive gases might spew from
a rock and injure the player; you could finally be attacked by a rock golem who
will always be a higher level than you.
Shinto village has some gem rocks. You can also get opals, jades and red
topaz. Jades and red topaz have no use except cutting and selling. Opals can be
made into bolt tips. You can get every type of gem here except dragon stone. The
gem rocks are for members only.
You can also pan (members only) for stuff in a river, getting rock samples,
gold nuggets, opals, coins, sapphires and jades. Three gold nuggets can be
traded in the exam center for a gold ore. Before you can pan you must start the Digsite
quest and give the panning instructor a cup of tea.
Prayer is a skill based on the burying of bones that are dropped when
creatures die. Many players choose to ignore it, but it can be invaluable,
especially in the wilderness.
Depending on one's prayer level, (which could be interpreted as the character's
devotion to the gods) a player can invoke many different blessings, from melee
stat boosts to protection of items after death. The most valuable prayers are,
of course, only available at the highest levels.
Levels in prayer are achieved by burying bones. Most monsters drop bones when
they die. Regular bones, the most common, give 4.5 experience points. Big bones,
dropped by ogres, giants and trolls, are worth 15 experience. However, as with
all things in RuneScape, there are several types of bones only available to
members. Bat bones, dropped only by bats or giant bats, give 5.33 (actually
exactly 5 and 1/3) experience, baby dragon bones (only dropped by baby blue
dragons and baby red dragons) give 30 experience, and dragon bones give a
whopping 72 experience. Monkey Bones are often thought of to be members-only due
the fact that all of the mainland tropical forests are members-only. However, on
the free part of Karamja,
monkeys can be found. Monkey bones give 20 experience.
When a player uses a prayer, their prayer points will gradually drop at a set
rate depending on their level. Players can use multiple prayers at once, however
this will cause their prayer points to drain faster. One's maximum prayer points
are equal to their level in prayer. Prayer points can be recharged at any altar
(usually found in churches). The "restore prayer" potion will also restore 21
points of prayer, although this is available only to members. The so-called
Prayer Guild is located on the second floor of the monastery.
The altar there recovers prayer to two above one's maximum. This altar can only
be accessed by those with a prayer level of 31 or above.
People who rely on prayer in combat (and thusly have a massive prayer level)
are often called "prayer beasts". They typically wear priest, druid, monk, or
Zamorak robes, and wield maces; all of these give bonuses to prayer. Three types
of amulets also lend power to prayer: the Amulet of Glory, which, along with
other things, gives a +3 to prayer, and the (Un)holy Symbol of (Zamorak or
Saradomin). These amulets of the gods give a +8 bonus to prayer.
After finishing the Horror
from the Deep quest, people are given a prayerbook. There's a choice between
the three RuneScape gods: Zamorak, Saradomin or Guthix. After all 4 pages of the
book are filled, you will be able to preach. Damaged book (Guthix) - When
completed, it gives +5 to prayer and +4 to all Attack, +4 to all Defense stats.
Damaged book (Saradomin) - When completed the Holy book gives +5 to prayer and
+8 to all Defense stats. Damaged book (Zamorak) - When completed the Unholy book
will give +5 to prayer as well as +8 to all Attack stats.

Screenshot of RuneScape 2 players fighting monsters. The
player with the green body armor (dragon hide) is wielding a yew long bow
allowing him to attack the NPC 'Lesser Demon'
from a distance.
Ranging is another combat skill, dealing in the art of chucking or
shooting sharp things at other people. This skill is important to the balance of
RuneScape's combat. RuneScape has this to say about ranging, "The ranged skill
is used for attacking players or monsters from a distance with weapons such as
bows and arrows, throwing knives and many others. This skill is useful if you
prefer to fight a foe from a distance, using hit and run tactics to avoid damage
yourself. Range is also particularly effective against mages and the armour
(Dragonhide) provides defense to the powerful combat spells, so this is a useful
skill when fighting magic users." It is an important and useful skill to have in
many places and can also provide some interesting times. Ranging is also said to
be a quicker skill than magic and melee to improve. Ranging is also intertwined
with the skill of fletching, as
nearly everything made in fletching uses the ranging skill when used for its
task. As result many players who develop one skill will work at the other at the
same time. This is similar to some other skill complements, such as firemaking
is only mainly useful for woodcutting.
It is really more similar to the connection between smithing and fighting, though
these skills are also heavily reliant on other skills, in the case of smithing
it's normally linked to mining. In any
case, ranging can be way to reap the benefits of other production skills and
provide an alternative way to kill other players (in the wilderness
only) and NPCs. For those
that don't want to use magic, it's the
only other way to do range attacks and would be even more useful in that case.
There is a new bow type, the crystal bow, that slowly reverts to seed and you
must pay to have it turned back into a bow by an elf; this is a members only
item.
This skill was not in the original RuneScape but was available in RuneScape
2. Runecrafting is used to create the necessary runes for casting magic.
The two components needed to create a rune are rune essences and talismans.
Players must first complete the Rune
Mysteries Quest to gain access to the underground mine containing rocks for
making runes (players must also complete special quests for higher rune
talismans such as the one for law runes). Players must then mine the rocks
to obtain rune essences which are not stackable, unlike runes. Talismans are
obtained as drops from monsters, and there are several different types, each
corresponding to a type of rune. The talismans act as a kind of compass, giving the direction of
the corresponding altar ruins. Upon placing the talisman on the altar ruins, the
player is transported to the location of a rejuvenated altar. Using this altar
will transform all rune essences which the player is holding into runes of that
type.
As players progress in the skill they can create rarer and more valuable
runes. Non-members are limited to the elemental, body, and mind runes. Although
not in the game currently, it has been confirmed that talismans and altars will
exist for the highest-level runes in future updates this year (2005).
Smithing is another one of the widely used skills in RuneScape that
has a potential to be extremely profitable. Smithing uses the ores obtained from
mining to make armour and weapons.
There are two stages for smithing: Smelting (obtaining bars by
smelting them in a furnace) and forging the equipment. As a player's
level increases from smelting and smithing, better types of bars and more
valuable equipment will become available. Here is a list of the level
requirements for smithing each type of bar and the ores needed:
- Bronze - Level 1 - 1 Copper ore + 1 Tin ore = 1 Bronze bar
- Iron - Level 15 - 1 Iron ore = 1 Iron bar
- Silver - Level 20 - 1 Silver ore = 1 Silver bar
- Steel - Level 30 - 1 Iron ore + 2 Coal = 1 Steel bar
- Gold - Level 40 - 1 Gold ore = 1 Gold bar
- Mithril - Level 50 - 1 Mithril ore + 4 Coal = 1 Mithril bar
- Adamantite - Level 70 - 1 Adamantite ore + 6 Coal = 1
Adamant bar
- Runite - Level 85 - 1 Runite ore + 8 Coal = 1 Rune bar
All bars have a 100% chance of being successfully smelted, with the exception
of Iron, which has a 50% chance. However, with the aid of an enchanted Ruby
Ring of Forging, one can make up to 140 Iron bars with a 100% chance. A 100%
iron-forging rate can also be achieved through the spell "superheat item", if
you have the magic level and runes required to cast it.
Bronze, Iron, Steel, Mithril (abbreviated: mith), Adamantite
(abbreviated: addy), and Runite bars (abbreviated: rune) are used
to make corresponding armours and weapons. Gold and Silver are used for making
jewelry. Arrowheads, wire, nail, and dart tips can also be created with
smithing.
There is no way to make Black or Dragon. Dragon, supposedly, is from another
world, but there is no word on why Black is unsmithable. Some people speculate
that black is made from pure coal.
Woodcutting is extremely simple and only involves cutting wood. All
one needs is an axe, which could be made of (in order from the weakest and
least-expensive to the strongest and most-expensive types) bronze, iron, steel,
black, mithril, adamanite, and runite. Axes can be wielded and used as a weapon,
or may be kept as inventory and unlike in mining any hatchet can be used at any
woodcutting level. When woodcutting, many players deposit their weapon and wield
their axe to allow one extra space for logs in their inventory. The logs that
can be cut on free servers are regular trees and evergreens (level 1
woodcutting), oak (level 15 woodcutting), willows (level 30 woodcutting), and
yews (level 60 woodcutting). On member servers there are maple trees (level 45
woodcutting), hollow trees (level 45 woodcutting) and magic trees (level 75
woodcutting). On free servers woodcutting is not a profitable skill without
trading with a member player. On members servers it is the total opposite as it
forms the basic ingredient for the members only fletching
skill. As a result, the incredibly common regular tree logs sell on member
servers for 50 gp (gold pieces) each, yews sell for 300-400 gp each, and magic
logs sell for 1000 gp each! As member players are also capable of trading on the
free servers, there is an increased demand on the popular logs (normal and
yews).
Agility is used to access some remote areas and to take shortcuts,
especially in the wilderness
and on some more difficult quests. A higher
agility level also contributes to a faster stamina regeneration rate which helps
the player run further and faster - this is particularly convenient when
escaping from a player killer in the wilderness or traveling to a distant
town.
When a player reaches a certain Agility level, he or she will be able to
complete certain obstacles with a 100% chance of success. A player with a low
Agility level will not be able to attempt most obstacles. Courses, formed
by multiples of obstacles, provide excellent training for Agility.
Experience is obtained after the completion of each individual obstacle, and a
bonus is added when successfully completing a course in a certain order. If a
player falls while attempting to overcome an obstacle, damage may be dealt.
In real life fletching is the art of
making arrows, and in RuneScape it is the same but
also the ability to make bows and do some other tasks. The skill debuted in 2002 in the game that
was renamed "RuneScape Classic", but is also in RuneScape 2. Used to create
bows and arrows, coupled with magic, this skill
is very good for making money and gaining experience in both skills. The
RuneScape website says, "To make bows you first need to acquire some wood.
Depending on the type of tree you chop down you can get different sorts of logs.
Next use a knife with the logs to cut them into either a shortbow or a longbow.
If you want to make several of the same object, simply right-click and select
the number you wish to produce. To make a bow string you need to find a flax
plant and use it with a spinning wheel. Finally add the string to the bow to
complete it." Rarer types of wood are harder to acquire, but make better bows
which shoot more accurately. The table below lists the different types of bow
you can make. A similar table to the one below can be opened in the game by
clicking the fletching skill icon in the stats menu." There are many different
types of bows, each requiring a certain skill level both to make both for short
and long versions. Some types of bows include 'generic' Bow, Oak Bow, Willow
Bow, Maple Bow, Yew Bow, Magic Bow with oak short bow requiring, for example,
level 20 fletching but something like the Magic long bow requiring level 85.
There are other things to be made besides bows though, like arrows, throwing
darts, crossbow bolts, each of which follow a similar pattern of both high and
low level versions. With the case of arrows, it's important to make arrows that
which a bow can handle, as some higher-level arrows cannot be wielded on low
level bows. For example, mithril arrows require level 45 to make but require a
Willow bow. Bolts do not have this restriction, and as of 2005 only coming in
four types, normal, Opal, Pearl and Barbed bolts. The throwing darts again
require different skill levels to use a different material set similar to armor
and swords, starting with bronze and going up to rune, with better darts needing
a higher level of fletching. In the case of darts, the ranged skill
determines if it can be wielded. Making darts of too high a level for ranging
skill means that the player cannot use them.
Herblore is used for quests and creating
many varied potions. Herblore always requires an herb and a second ingredient,
like an eye of newt. According to the RuneScape website "Herblore is used to
make different sorts of potions and poisons. Before you can use herblore you
will need to complete the Druidic
Ritual quest". The herbs found in the game will often require
identification, some common herbs used to make potions include Guam Leaf,
Marrentill, Tarromin, Harralander, Ranarr Weed, Toadflax, Irit Leaf, Avantoe,
Kwuarm, Snapdragon, Cadantine, Lantadyme, Dwarf Weed, and Torstol. However not
all herbs can be identified immediately; for example, Guam leaves can be
identified at only level 3 Herblore, a mid-level herb like Avantoe would require
level 48 and some of the hardest to identify such as Dwarf Weed require level 75
in RuneScape 2. Another key
part of being able to make potions is having a vial, which can be made using crafting skill
or can be bought from the store or other game players. A vial is filled up with water and herbs to
make a potion. Some potions include Attack potion, Antipoison potion, Strength
Potion, Stat restore, Energy potion, Defense potion, Agility potion, Restore
prayer, Super attack potion, Super antipoison potion, Fishing potion, Super
energy potion, Super strength potion, Weapon poison 60 Kwuarm, Super restore
potion, Super defense potion, Anti-firebreath potion, Ranging potion, Magic
potion, and the Potion of Zamorak. There are a number of potions available to be
made largely dependent on the herblore skill level which determines what herbs
can be identified, and what potions are possible to make. Other things besides
just herbs can be used in potions, including ground ingredients such as unicorn
horn, blue dragon scale and chocolate, which must be
ground first to be used though. Also potions can be used for a wide variety of
things, but poisoning can only be done to certain game items such as arrows and
daggers. Anti-poison potions can be made to counter the effects however.
Guthix is the god of balance in RuneScape. He
supposedly created the Herblore stat. Taverley is
a town completely dedicated to Guthix. He is followed by the Druids of Taverley. In the
Mage Arena, you
can get a Guthix Staff to perform the Claws of Guthix spell. In his letters on
Runescape.com, he talks in Middle English.
According to the RuneScape website, �The Slayer skill allows you to
kill strange new creatures which would previously have been immune to your
attacks. These creatures have been hoarding treasure for a long time, previously
undisturbed, as such you'll find greater rewards from killing them. To start the
Slayer skill find one of the Slayer Masters which are located in various places
around RuneScape. There are 5 Slayer Masters in total, each catering to
different strengths. They can be found in Burthorpe, Morytania, Edgeville
Dungeon, Zanaris, and Shilo Village." The site continues on to say "The Slayer
Master will assign you to kill a certain number of a specific type of monster,
by killing those monsters you will gain experience in the Slayer skill. Each of
the Slayer Masters has a different pool of creatures that he will assign from,
each tailored to suit different levels of players. You may get another Slayer
Master suggested to you as best suited for your level, but you can ignore that
advice if you wish." A more complicated skill in terms having to see special
people, but potentially a fun way to be able to kill a lot of more off-beat
monsters different from the normal ones. Some monsters that can be killed using
the slayer skill include Crawling Hand, Cave Crawler, Banshee, Rockslug,
Cockatrice, Pyrfiend, Basilisk, Infernal, Bloodveld, Jelly, Turoth, Aberrant
Specter, Kurask, Gargoyle, Nechryael, and Abyssal Demon. Many of these are very
innovative methods sometimes requiring special equipment such as earmuffs. The
idea being that for a normally equipped player, the monster has a special
ability that stops you from being able to attack and kill it similar to the
trick Hercules employed in Greek mythology.
A darker skill, thieving lets a player pickpocket, steal from market
stalls and chests, and unlock doors using unorthodox methods. Items that can be
gained range from cakes and fur to gems through pick-pocketing some of the most
powerful NPCs, like Heroes,
in the game. An example of using the skill would be pick-pocketing a Warrior
NPC, found in Al-Kharid
and North of Ardougne.
It would require level 25 thieving and gives 25 experience points and 18 gp
(units of game currency). Another example of using the thieving skill would be
stealing from a stall in the market area. One specific example would be stealing
from a fur stall, which
requires level 35 thieving, and if successfully done results in getting 25
thieving experience points, and either Grey wolf fur or regular fur (as of
2005). The lock picking of chests and special rooms on locations on the map
follows a similar process, each requiring a certain level and resulting in
certain benefits. The skill development is also effected by random events,
in this case meaning special events that occur randomly in the game to player
when engaging in a task (see other section).
While not skills in the same sense as the above with a game tracked
experience point system going along with the skill, the following skills in the
general sense are important to play the game.
Knowing your locations in RuneScape and the fastest ways to get to them can
make a huge difference in how you experience the game. There are several methods
of transportation that may be available to you depending on your skill level,
items in your possession and which quests you have completed.
Walking and running are the most basic form of transportation,
requiring no money, skills or items. Walking is your normal mode of
transportation and running is an option for when you need to pick up the pace.
Running depletes your energy; when it gets to zero you will automatically start
walking again. The drain rate depends on the weight of your equipment. The
recharge rate depends on your agility level. There are several potions that can
rapidly restore your energy.
There are ships located in many of RuneScape's coastal cities. Most
require you to pay a boarding charge. They can take you to places (usually
islands) that would otherwise be inaccessible as well as provide you with short
cuts, i.e. taking a ship from Port Sarim to Karamja then another to Ardougne
saves time and a trip over white wolf mountain.
There are several means of teleportation in RuneScape. By using runes
and your magic skill you can teleport to most major cities. There are also
several pieces of jewelry and a musical instrument that can teleport you
character to different cities and locations. There are also teleport levers in Ardougne
and the high level Wilderness
that provide a quick escape and alternatively an ambush. Teleportation by magic
and jewelry is usable everywhere but the Wilderness above level twenty with the
exception of the Amulet of Glory which works until level 30.
After completing The Grand
Tree quest, you will be able to use the Gnome Gliders located
throughout RuneScape. The gliders are located at: The
Grand Tree, The Gnome Battlefield, Al Kharid,
The Digsite (you can only go to the digsite, the glider there is broken), White
Wolf Mountain, and Karamja.
After you finish the One Small
Favour quest, you can then take a glider to Feldip Hills.
You can take any of them to the Grand Tree which is the hub and either get
back on to get to a different city or get off and use the spirit
trees.
To use the spirit trees you must first complete the Tree
Gnome Village quest. There are two old trees and two smaller trees. The two
old trees are in the Tree Gnome Village and Tree
Gnome Stronghold; they can teleport you to any of the other trees. The
smaller trees, the Forest North of Varrock
Spirit Tree and the Battlefield of Khazzard
Spirit Tree, can only teleport you to the Tree Gnome Village tree.
There are several maps available to players. The in-game map is the most
useful; it shows the location of other players, monsters and items in relation
to your character by the use of colored dots. You may click on the map to move
your character; it will navigate around most obstacles. The maps of the entire
RuneScape world are available at any time just by clicking the link at the top
of the game window. It shows all the above ground features including the
locations of cities and resources. The world map opens in its own window. There
is also an interactive map of the free to play world called the newcomer's map.
It can be purchased at the Lumbridge
general store; it shows the free to play cities and flashes your current
location.
Most items in RuneScape have a range of prices that are considered fair. A
lot on money can be made by knowing the value of items in different places.
Materials are cheaper near their source, i.e. fish are often dropped or given
away at the docks and fishing holes, but a player low on health deep in a
dungeon will give almost anything for enough food to get out alive. Merchanting
by chance like that will give you small amounts of cash from time to time but if
you know where there is a need for items you can collect lots and sell them in
those locations. Another option is to use the RuneScape message boards to sell
your items or services. Quantity discounts do not always apply because of the
effort in collecting large amounts of items.
Originally published at "http://en.wikipedia.org/wiki/RuneScape_skills"Source:
RSDemon Online,
RSDemon Community