Cellular Automata rules lexicon |
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Family: Neumann binary |
Type: binary, 2 bit, in von Neumann neighborhood
Neumann binary family of rules allows defining binary (configuration-specific) rules in Neumann neighborhood. MCell's implementation allows defining rules with up to 4 states of cells.
Neumann binary rules are represented as a string of digits. The first digit specifies the count of states, 2, 3, or 4; the rest of digits define the transition table - the state a cell will have in every possible configuration. For enumerating all possible neighborhood configurations the "ME,N,E,S,W" order is used.
Example:
Fredkin2 rule has the following definition: 201101001100101101001011001101001
The first digit, '2', tells the rule has 2 states (it's a 1 bit rule).
The second digit, '0', tells a cell in a configuration ME=0,N=0,E=0,S=0,W=0 will
get the state 0.
The third digit, '1', tells a cell in a configuration ME=0,N=0,E=0,S=0,W=1 will
get the state 1.
The fourth digit, '1', tells a cell in a configuration ME=0,N=0,E=0,S=1,W=0 will
get the state 1.
The fifth digit, '0', tells a cell in a configuration ME=0,N=0,E=0,S=1,W=1 will
get the state 0.
. . .
Note!
Neumann totalistic rules are much easier to define in "Weighted
Life" family.
MJCell Java applet is able to run all rules from this group.
Name | Character | Rule | Description |
Aggregation | Chaotic | A special type of crystallization that looks like aggregation.
It features a dramatic "phase transition" from "fluid" semi-spiral dynamics to a "solid" aggregate crystal.
The rule
uses 3 states. A rule by Tomoaki Suzudo, 2000. |
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Birds | Chaotic | 'Aquarium' family member. The rule shows self-organization resembling
traveling birds. A rule by Tomoaki Suzudo, August 1999. |
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Colony | Chaotic | "In 'Colony', static marks spread all over the space as the time goes. This process looks like a sort of
colonization." - T.S. A rule by Tomoaki Suzudo, June 2000. |
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Crystal2 | Chaotic | This is the simplest (2-state) example of self-organization at the edge of
chaos. The crystallization appears at the critical point between organized and chaotic
areas. A rule by Tomoaki Suzudo, 1999. |
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Crystal3a | Chaotic | Another crystallization effect. The rule uses 3 states. A rule by Tomoaki Suzudo, 1999. |
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Crystal3b | Chaotic | Another crystallization effect. The rule uses 3 states. A rule by Tomoaki Suzudo, 1999. |
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Fredkin2 | Exploding | Famous Fredkin's replicator in von Neumann neighbourhood. This is the
simple rule which makes patterns self replicate. After 32 steps every starting pattern is
replicated 5 times. A rule by Edward Fredkin, 1999. |
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Fredkin3 | Exploding | Another version of Fredkin's replicator in von Neumann neighbourhood. This
version uses 3 states. After 27 steps every starting pattern is replicated 5 times. A rule by Edward Fredkin, 1999. |
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Galaxy | Chaotic | "Similar to Typhoon, but the growth of the vortex is limited, and sometimes it collapses. In Galaxy, any
[2-cells] can not survive when at least one of the neighbors is [a 2-cell]. This is added to Typhoon's rule."
- T.S. A rule by Tomoaki Suzudo, 2000. |
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Greenberg | Expanding | A simple rule which sends out walls of 2 cell thicknesses in all 4
directions, the overall shape of which being that of the shortest path around the
original pattern. Compare also "GreenHast" rule in "User DLLs" family. A rule by J. Greenberg. Coded in MCell by Charles A Rockafellor. |
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Honeycomb | Chaotic | "In 'Honeycomb', crystalline and dynamic parts coexist. Such combination is essential to various complex
system. For instance, organism is composed of static structures communicating one another."
- T.S. A rule by Tomoaki Suzudo, June 2000. |
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Knitting | Chaotic | A rule by Tomoaki Suzudo, June 2000. | |
Lake | Chaotic | 'Aquarium' family member. The rule adds some chaos to the Pond rule. A rule by Tomoaki Suzudo, 1999. |
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Plankton | Chaotic | 'Aquarium' family member. The rule produces little creatures like in Pond,
their movement looks like plankton. A rule by Tomoaki Suzudo, 1999. |
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Pond | Chaotic | The main 'Aquarium' family member. This beautiful rule produces hordes of
various little creatures crawling in the pond. A rule by Tomoaki Suzudo, 1999. |
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Strata | Gliding | This rule goes through phases of layer forming, stability,
and slow decay. A rule by Ben Schaeffer, 2000. |
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Tanks | Chaotic | A rule by Tomoaki Suzudo, 1999. | |
Typhoon | Chaotic | 'Aquarium' family member with an
interesting "phase transition". Apparently similar to Lake, the rule very often
produces stable spiral cores that slowly take over the lattice swallowing all little
creatures. A rule by Tomoaki Suzudo, 1999. |
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Wave | Chaotic |
"'Wave causes quasi-static waves which are more likely to appear in nature than purely static ones."
- T.S. A rule by Tomoaki Suzudo, June 2000. |
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Last update: 15 Sep 2001